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Creating a horse in Autodesk Maya involves several steps, but
here's a general guide:
1. First, create a new project in Maya by going to File > Project
Window > New. Set the project name, location, and file structure
as desired.
2. Next, create a new scene by going to File > New Scene.
3. Use reference images or sketches to guide your modeling. You
can import an image plane to use as a reference by going to View >
Image Plane > Import Image.
4. Create a polygonal mesh for the horse's body by going to Create
> Polygon Primitives > Cube. Then, use the various modeling tools
(such as the Extrude, Bevel, and Cut tools) to shape the cube into
the general form of a horse's body.
5. Continue adding detail to the horse's body by creating
additional polygonal shapes and using various modeling tools to
shape and refine them. For example, you may create separate
polygons for the head, legs, and tail, and use the Split Polygon
and Merge Vertices tools to join them together.
6. Once the basic shape of the horse is complete, you can add
texture and color to the model using UV mapping and materials. You
can also add rigging and animation controls to create a fully
poseable horse model.
7. Finally, render the model using Maya's built-in rendering
engine or an external renderer such as Arnold or V-Ray.
Note that this is a simplified overview of the process, and
creating a realistic horse model in Maya will likely involve many
more steps and a significant amount of skill and experience. It's
recommended that you follow tutorials and practice regularly to
improve your modeling skills.
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